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Commit 7b306c09 authored by John Schihada's avatar John Schihada
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Added Firework-Animation on Pushout

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Showing with 43136 additions and 4 deletions
......@@ -30,9 +30,12 @@ public class ShinyThings : MonoBehaviour
//Variables for Pushout-Highlighting
private Fact highlightedPushoutFact;
private GameObject extraHighlight;
private bool timerActive { get; set; }
private float timer { get; set; }
private float timerDuration = 3.0f;
private float timerDuration = 5.0f;
private float timerDurationEnd = 2.5f;
private float speedSlowDown;
public Material pushoutMaterial;
private Material tempMaterial;
......@@ -46,6 +49,7 @@ public void Start()
CommunicationEvents.StopCurveDrawingEvent.AddListener(DeactivateCurveDrawing);
CommunicationEvents.StopPreviewsEvent.AddListener(StopPreviews);
CommunicationEvents.PushoutFactEvent.AddListener(StartPushoutFactHighlighting);
speedSlowDown = timerDurationEnd * 10;
this.timerActive = false;
this.timer = 0;
......@@ -79,9 +83,19 @@ public void Update()
this.timer += Time.deltaTime;
if (this.timer >= this.timerDuration)
{
this.timerActive = false;
this.timer = 0;
StopPushoutFactHighlighting();
if (this.timer >= this.timerDuration + this.timerDurationEnd)
{
this.timerActive = false;
this.timer = 0;
StopPushoutFactHighlighting();
}
else {
var main = this.extraHighlight.transform.GetChild(0).GetComponent<ParticleSystem>().main;
speedSlowDown -= Time.deltaTime * 10;
main.startSpeed = speedSlowDown;
main = this.extraHighlight.transform.GetChild(1).GetComponent<ParticleSystem>().main;
main.startSpeed = speedSlowDown;
}
}
}
}
......@@ -192,6 +206,7 @@ public void OnMouseOverFactEnd(Transform selection)
public void StartPushoutFactHighlighting(Fact startFact) {
GameObject fireworksRepresentation = (GameObject)Resources.Load("Prefabs/Fireworks", typeof(GameObject));
highlightedPushoutFact = startFact;
if (typeof(PointFact).IsInstanceOfType(highlightedPushoutFact))
......@@ -199,17 +214,23 @@ public void StartPushoutFactHighlighting(Fact startFact) {
PointFact fact = (PointFact)highlightedPushoutFact;
tempMaterial = fact.Representation.transform.GetChild(0).GetComponent<MeshRenderer>().material;
fact.Representation.transform.GetChild(0).GetComponent<MeshRenderer>().material = pushoutMaterial;
this.extraHighlight = GameObject.Instantiate(fireworksRepresentation);
this.extraHighlight.transform.position = fact.Representation.transform.position;
}
else if (typeof(LineFact).IsInstanceOfType(highlightedPushoutFact))
{
LineFact fact = (LineFact)highlightedPushoutFact;
tempMaterial = fact.Representation.transform.GetChild(0).GetChild(0).GetComponent<MeshRenderer>().material;
fact.Representation.transform.GetChild(0).GetChild(0).GetComponent<MeshRenderer>().material = pushoutMaterial;
this.extraHighlight = GameObject.Instantiate(fireworksRepresentation);
this.extraHighlight.transform.position = fact.Representation.transform.position;
}
else if (typeof(AngleFact).IsInstanceOfType(highlightedPushoutFact)) {
AngleFact fact = (AngleFact)highlightedPushoutFact;
tempMaterial = fact.Representation.transform.GetChild(0).GetChild(0).GetComponent<MeshRenderer>().material;
fact.Representation.transform.GetChild(0).GetChild(0).GetComponent<MeshRenderer>().material = pushoutMaterial;
this.extraHighlight = GameObject.Instantiate(fireworksRepresentation);
this.extraHighlight.transform.position = fact.Representation.transform.position;
}
//Activate Timer
......@@ -233,6 +254,9 @@ public void StopPushoutFactHighlighting() {
AngleFact fact = (AngleFact)highlightedPushoutFact;
fact.Representation.transform.GetChild(0).GetChild(0).GetComponent<MeshRenderer>().material = tempMaterial;
}
GameObject.Destroy(this.extraHighlight);
this.extraHighlight = null;
}
public void ActivateLineDrawing(Fact startFact)
......
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