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Commit 8cd4b853 authored by Paul-Walcher's avatar Paul-Walcher
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fixed square rotation

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......@@ -30,7 +30,7 @@ protected void calculate_vectors(){
C = ((PointFact)FactRecorder.AllFacts[PidC]).Point + Vector3.zero;
D = (A - B) + C;
Vector3 scale = new Vector3(Vector3.Distance(A, B), 1.0F, Vector3.Distance(B, C));
Vector3 scale = new Vector3(Vector3.Distance(B, C), Vector3.Distance(A, B), 1.0F);
LocalScale = scale * 0.5F;
......@@ -103,12 +103,9 @@ protected void calculate_vectors(){
Vector3 normal = Vector3.Cross((A-B), (B-C));
lookObject.transform.position = normal + Position;
*/
Vector3 from = (A - B).normalized;
Vector3 to = (C - B).normalized;
Vector3 up = Vector3.Cross(from, to);
Vector3 forward = Vector3.Cross(up, from);
Rotation = Quaternion.LookRotation(forward, new Vector3(1.0F, 0.0F, 0.0F));
Rotation = Quaternion.LookRotation(Vector3.Cross((A-B), (C-B)), Vector3.up);
//Rotation = Quaternion.LookRotation(forward, new Vector3(1.0F, 0.0F, 0.0F));
}
......
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