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Commit e336a89b authored by Richard Marcus's avatar Richard Marcus
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update

parent 3abdbcda
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Restart : MonoBehaviour
{
public void LoadStartScreen()
{
CommunicationEvents.Facts.Clear();
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}
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......@@ -536,10 +536,10 @@ MonoBehaviour:
m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
......@@ -637,7 +637,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -294, y: 140}
m_AnchoredPosition: {x: -294, y: 131}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1809880658
......
......@@ -94,7 +94,7 @@ IEnumerator ServerRoutine()
ProcessStartInfo proc = new ProcessStartInfo();
proc.FileName = "xdg-open";
proc.WorkingDirectory = Application.streamingAssetsPath;
proc.Arguments = "startServer.sh";
proc.Arguments = "startServer.sh "+Application.streamingAssetsPath;
proc.WindowStyle = ProcessWindowStyle.Minimized;
proc.CreateNoWindow = true;
process = Process.Start(proc);
......
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......@@ -54,7 +54,7 @@ PlayerSettings:
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
displayResolutionDialog: 0
displayResolutionDialog: 1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
......
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