parseFact as IEnumerator; Bugfixes;
parseFact as IEnumerator; + noticably slower than non IEterator + but less stillframes + maybe go multithreaded? Bugfixes; + FasrForward() has issue for nested Ienumerables + Saving/Loading Dynamic<List/Tuple>Facts fixxed +-> need to reduce amount of loading savegames
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- Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs 3 additions, 3 deletionsAssets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/AbstractAngleFact.cs 11 additions, 10 deletions...InteractionEngine/FactHandling/Facts/AbstractAngleFact.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/AbstractLineFact.cs 10 additions, 9 deletions.../InteractionEngine/FactHandling/Facts/AbstractLineFact.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/CircleFact.cs 31 additions, 30 deletions...cripts/InteractionEngine/FactHandling/Facts/CircleFact.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/Fact.cs 32 additions, 29 deletionsAssets/Scripts/InteractionEngine/FactHandling/Facts/Fact.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/FunctionFact.cs 4 additions, 3 deletions...ipts/InteractionEngine/FactHandling/Facts/FunctionFact.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/MMTTypes.cs 34 additions, 28 deletions.../Scripts/InteractionEngine/FactHandling/Facts/MMTTypes.cs
- Assets/Scripts/InteractionEngine/FactHandling/Facts/VolumeFacts.cs 12 additions, 11 deletions...ripts/InteractionEngine/FactHandling/Facts/VolumeFacts.cs
- Assets/Scripts/InventoryStuff/ScrollDetails.cs 10 additions, 8 deletionsAssets/Scripts/InventoryStuff/ScrollDetails.cs
- Assets/Scripts/Utility/Extensions/IEnumeratorExtensions.cs 3 additions, 1 deletionAssets/Scripts/Utility/Extensions/IEnumeratorExtensions.cs
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