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Commit f0ba7a2c authored by Marco Zimmer's avatar Marco Zimmer
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fixes for android build, Beware wrong WorldList

parent 49ae19a8
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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System;
using UnityEngine; using UnityEngine;
public static class StageStatic public static class StageStatic
...@@ -50,6 +51,9 @@ public static StageErrorStruct error { ...@@ -50,6 +51,9 @@ public static StageErrorStruct error {
// TODO! generate at buildtime // TODO! generate at buildtime
private static List<string> GenerateWorldList() private static List<string> GenerateWorldList()
{ {
#if UNITY_EDITOR
_Worlds = new List<string>(); _Worlds = new List<string>();
string world = "World"; string world = "World";
...@@ -67,6 +71,10 @@ private static List<string> GenerateWorldList() ...@@ -67,6 +71,10 @@ private static List<string> GenerateWorldList()
} }
} }
} }
#else
_Worlds = new List<string> {"TreeWorld", "RiverWorld"};
Debug.Log("WorldList might be incomplete or incorrect!");
#endif
return _Worlds; return _Worlds;
} }
......
using System; using System;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
......
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