Disable more controlMappings when leaving a world
Disable more controlMappings when leaving a world Not disabling them causes a memory leak according to unity. There is still one more instance of this happening I couldn't find. .. missed two files
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- Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs 1 addition, 0 deletions...rs/FirstPersonCharacter/Scripts/FirstPersonController1.cs
- Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs 6 additions, 0 deletions.../UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs
- Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController1.cs 5 additions, 0 deletions...ersonCharacter/Scripts/RigidbodyFirstPersonController1.cs
- Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonMovementScript.cs 10 additions, 0 deletions...ThirdPersonCharacter/Scripts/ThirdPersonMovementScript.cs
- Assets/Scripts/UI/PlayerControls/TestInput.cs 1 addition, 1 deletionAssets/Scripts/UI/PlayerControls/TestInput.cs
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