- Jun 11, 2024
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Paul-Walcher authored
This reverts commit c6499889.
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Paul-Walcher authored
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- Jun 08, 2024
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Paul-Walcher authored
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- Jun 01, 2024
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Paul-Walcher authored
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- Mar 08, 2024
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mariuskern authored
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- Feb 26, 2024
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Paul-Walcher authored
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- Feb 07, 2024
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baletiballo authored
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- Jan 16, 2024
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MaZiFAU authored
BugFix: + MMTValueFact.GetDefines() fixxed
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- Jan 13, 2024
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MaZiFAU authored
BugFixes: + repaired Play/Create button in InGameEditor + null exception when deleting assigned fact / parsing null-hint + <no label> for defined and filtered facts from application + collission Player <> snapzone RenderedScrollFact.cs: + changed primary key from ID to ScrollFactURI ScrollDetails.cs: + fully enabled ScrollOverwrites + filtering null-"df" assignments from Scrolls + reduced number of dynamic scroll applications
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- Jan 11, 2024
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MaZiFAU authored
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- Sep 24, 2023
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MaZiFAU authored
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- Sep 14, 2023
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MaZiFAU authored
Regenerated Demofiles; + 3D case functional +->TODO SolutionCheck Reworked Function(Call)Fact; + De/Serialization from MMT + Deleted AttachedFunctionFact + Sampled Equivalent for FunctionCallFact + Generalized Animation on event Facts; + Using SOMDoc/ServerDefinition.ToString, instead of URI + Breaking parity allowed: +-> Server rejected Fact +-> Temporary Fact vie MakeFact + parse Facts returns List<Fact> instead of Fact (for Lists/Tuple/FactCalls) + MakeFact(object): partially implemeted + Added IUnpackable.UnpackMe() for composite Facts (Lists/Tuple) DynamicFacts; [List, Tuple] + May hold data of dynamic unknown Signature Misc; + double inserted Facts will now "Hint" + added posibility to blacklist scrolls for dynamic request (e.g. very long/cannon ball) + Expanded and fixed Lambda-from-SOMDoc-Builder
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- Sep 06, 2023
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MaZiFAU authored
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- Jul 02, 2023
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MaZiFAU authored
Refactoring: +Made Hint animation Eventbased +FatWrapper>FactObject>RenderedScrollFact +Fact.Representation is now FactObject Performance: +Fact to MMT now synchron, up to 30% faster Bug Fixes: +Lot Tool ignored ground hits
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- Jun 30, 2023
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MaZiFAU authored
Bug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
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- Jun 18, 2023
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MaZiFAU authored
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- Jun 15, 2023
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MaZiFAU authored
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- Apr 24, 2023
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Jacktheholdy authored
Addad a script to ForestElements in both World scenes to control collision settings. Removed collision from small objects like mushrooms, grass and branches. Removed some DebugPrints in Tape.cs and WorldCurser that filled the console.
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- Mar 14, 2023
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Stefan Richter authored
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- Mar 11, 2023
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Stefan Richter authored
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- Mar 10, 2023
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Marco Zimmer authored
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- Oct 10, 2022
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ki7077 authored
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- Sep 29, 2022
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Marcel Dreier authored
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- Sep 05, 2022
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Marco Zimmer authored
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- Sep 02, 2022
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Marco Zimmer authored
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- Aug 30, 2022
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Marco Zimmer authored
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- Aug 26, 2022
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Marco Zimmer authored
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- Aug 21, 2022
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Stefan Richter authored
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- Aug 12, 2022
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Stefan Richter authored
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- Jul 30, 2022
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Stefan Richter authored
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- Jul 22, 2022
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Stefan Richter authored
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Stefan Richter authored
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- Jul 06, 2022
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Stefan Richter authored
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- Jul 05, 2022
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Stefan Richter authored
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Stefan Richter authored
Adding option to Prevent Mouse Escapes. Updates() for keeping Cursor online after tapping out. disable Gadgets for walking.
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- Jul 01, 2022
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Stefan Richter authored
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Stefan Richter authored
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Stefan Richter authored
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Stefan Richter authored
splitted Localserver generation and search, fixed AlignTxt, fixedPC, Still Android Bug: for Android please switch ip multiple times.
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- Jun 30, 2022
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Stefan Richter authored
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