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  1. Feb 06, 2024
  2. Jan 13, 2024
    • MaZiFAU's avatar
      BugFixes; Added SlingShotStage; RenderedScrollFact.cs; ScrollDetails.cs; · 5809e4c5
      MaZiFAU authored
      BugFixes:
      + repaired Play/Create button in InGameEditor
      + null exception when deleting assigned fact / parsing null-hint
      + <no label> for defined and filtered facts from application
      + collission Player <> snapzone
      
      RenderedScrollFact.cs:
      + changed primary key from ID to ScrollFactURI
      
      ScrollDetails.cs:
      + fully enabled ScrollOverwrites
      + filtering null-"df" assignments from Scrolls
      + reduced number of dynamic scroll applications
      5809e4c5
  3. Jan 11, 2024
  4. Sep 14, 2023
    • MaZiFAU's avatar
      Regenerated Demofiles; Reworked Function(Call)Fact; Facts; DynamicFacts; Misc; · a84f9413
      MaZiFAU authored
      Regenerated Demofiles;
      + 3D case functional
      +->TODO SolutionCheck
      
      Reworked Function(Call)Fact;
      + De/Serialization from MMT
      + Deleted AttachedFunctionFact
      + Sampled Equivalent for FunctionCallFact
      + Generalized Animation on event
      
      Facts;
      + Using SOMDoc/ServerDefinition.ToString, instead of URI
      + Breaking parity allowed:
      +-> Server rejected Fact
      +-> Temporary Fact vie MakeFact
      + parse Facts returns List<Fact> instead of Fact (for Lists/Tuple/FactCalls)
      + MakeFact(object): partially implemeted
      + Added IUnpackable.UnpackMe() for composite Facts (Lists/Tuple)
      
      DynamicFacts; [List, Tuple]
      + May hold data of dynamic unknown Signature
      
      Misc;
      + double inserted Facts will now "Hint"
      + added posibility to blacklist scrolls for dynamic request (e.g. very long/cannon ball)
      + Expanded and fixed Lambda-from-SOMDoc-Builder
      a84f9413
  5. Sep 06, 2023
    • MaZiFAU's avatar
      new ShapeGenerator-System; altered ShapePrefabs; refactored Facts; · 5bb470f5
      MaZiFAU authored
      new ShapeGenerator-System:
      + added Plane/PrismGenerator;
      + Fixed Torus Mesh Generation
      + streamlined Generator process;
      + enabled normal offset;
      + Refactoring
      
      altered ShapePrefabs:
      + added Prism/Cone Prefab an entree in FactSpawner;
      + switched to using new ShapGenerator-System;
      + added BoundingPositioning.cs for dynamic TextPosition;
      
      refactored Facts:
      + added QuadFact
      + mostly moved semantic coherent Facts in own file
      + Some spelling and semantic errors
      5bb470f5
  6. Jun 30, 2023
    • MaZiFAU's avatar
      Bug Fixes; Refactored stuff; · ab88c991
      MaZiFAU authored
      Bug Fixes:
      +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit)
      +repaired crossline selection
      +Adjusted Layers for tree-snapzones & Boundary Walls
      
      Refactored:
      +WorldCurser: SnappLogic
      +other things
      ab88c991
  7. Jun 10, 2023
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