- Feb 02, 2020
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bBoesl authored
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- Feb 01, 2020
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BenniHome authored
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- Jan 31, 2020
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Benjamin Bösl authored
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- Jan 30, 2020
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Benjamin Bösl authored
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Benjamin Bösl authored
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- Jan 29, 2020
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Benjamin Bösl authored
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Benjamin Bösl authored
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- Jan 23, 2020
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John Schihada authored
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Richard Marcus authored
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John Schihada authored
- Jan 16, 2020
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John Schihada authored
Adjusted the AngleMode from 2 Lines to 3 Points AND Adjusted the AnglePreview for it, because we now can't assume to have Lines between the points
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- Jan 15, 2020
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Richard Marcus authored
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- Jan 11, 2020
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Richard Marcus authored
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- Jan 10, 2020
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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- Jan 07, 2020
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John Schihada authored
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John Schihada authored
Now really Fixed the problem. Problem was: Vector3.angle() not only returns only values < 180° but also only absolute angle-values
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John Schihada authored
Fixed the Orientation-Problem of the AngleGO. Problem was: Vector3.Angle() returns only an Angle <= 180°
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John Schihada authored
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- Jan 05, 2020
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John Schihada authored
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- Jan 04, 2020
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BenniHome authored
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- Jan 03, 2020
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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BenniHome authored
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- Jan 01, 2020
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BenniHome authored
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- Dec 28, 2019
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John Schihada authored
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- Dec 26, 2019
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John Schihada authored
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- Dec 20, 2019
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John Schihada authored
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Richard Marcus authored
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- Dec 19, 2019
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Richard Marcus authored
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John Schihada authored
Fixed TextMeshPro-Issue with Line-Prefab AND Fixed Delete-Functionality, by Facts.find before removal
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- Dec 18, 2019
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Benjamin Bösl authored
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- Dec 15, 2019
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John Schihada authored
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- Dec 13, 2019
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Richard Marcus authored
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Richard Marcus authored
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