- Feb 07, 2020
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Richard Marcus authored
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- Feb 06, 2020
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John Schihada authored
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John Schihada authored
Removed TMP-git-ignore AND prevented from Creating the Same Distance-/Angle-Fact twice except Pushout-Facts
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John Schihada authored
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John Schihada authored
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John Schihada authored
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John Schihada authored
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- Feb 05, 2020
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Richard Marcus authored
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Richard Marcus authored
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- Feb 03, 2020
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John Schihada authored
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John Schihada authored
Fixed Text on Angle-GO and creating the Text on both sides. Fixed Transparency-Problem by making Text only visible from the front (by 'Pass {Cull Front...}' in TextMeshPro-Shader)
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- Feb 02, 2020
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bBoesl authored
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- Feb 01, 2020
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BenniHome authored
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- Jan 31, 2020
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Benjamin Bösl authored
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- Jan 30, 2020
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Benjamin Bösl authored
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Benjamin Bösl authored
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- Jan 29, 2020
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Benjamin Bösl authored
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Benjamin Bösl authored
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- Jan 23, 2020
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John Schihada authored
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Richard Marcus authored
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John Schihada authored
- Jan 16, 2020
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John Schihada authored
Adjusted the AngleMode from 2 Lines to 3 Points AND Adjusted the AnglePreview for it, because we now can't assume to have Lines between the points
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- Jan 15, 2020
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Richard Marcus authored
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- Jan 11, 2020
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Richard Marcus authored
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- Jan 10, 2020
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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- Jan 07, 2020
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John Schihada authored
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John Schihada authored
Now really Fixed the problem. Problem was: Vector3.angle() not only returns only values < 180° but also only absolute angle-values
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John Schihada authored
Fixed the Orientation-Problem of the AngleGO. Problem was: Vector3.Angle() returns only an Angle <= 180°
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John Schihada authored
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- Jan 05, 2020
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John Schihada authored
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- Jan 04, 2020
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BenniHome authored
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- Jan 03, 2020
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Richard Marcus authored
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Richard Marcus authored
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Richard Marcus authored
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BenniHome authored
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