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  1. Jul 04, 2024
  2. Jun 29, 2024
  3. Jun 27, 2024
  4. Jun 26, 2024
  5. Jun 25, 2024
  6. Jun 24, 2024
  7. Jun 23, 2024
  8. Jun 15, 2024
  9. Jun 13, 2024
  10. Jun 12, 2024
  11. Jun 11, 2024
  12. Jun 02, 2024
  13. Jun 01, 2024
  14. May 25, 2024
  15. May 23, 2024
  16. May 13, 2024
  17. May 04, 2024
  18. Mar 08, 2024
  19. Jan 15, 2024
    • MaZiFAU's avatar
      BugFix; SOMDocToLambdaExpression; · 2bc371c3
      MaZiFAU authored
      BugFix:
      + R inputs updates now with scroll
      + R values have proper label
      
      SOMDocToLambdaExpression:
      + more constants
      + manual angle_between (TODO: autamatic per AST)
      2bc371c3
  20. Jan 13, 2024
    • MaZiFAU's avatar
      BugFixes; Added SlingShotStage; RenderedScrollFact.cs; ScrollDetails.cs; · 5809e4c5
      MaZiFAU authored
      BugFixes:
      + repaired Play/Create button in InGameEditor
      + null exception when deleting assigned fact / parsing null-hint
      + <no label> for defined and filtered facts from application
      + collission Player <> snapzone
      
      RenderedScrollFact.cs:
      + changed primary key from ID to ScrollFactURI
      
      ScrollDetails.cs:
      + fully enabled ScrollOverwrites
      + filtering null-"df" assignments from Scrolls
      + reduced number of dynamic scroll applications
      5809e4c5
  21. Jan 12, 2024
    • MaZiFAU's avatar
      Bug Fixes; · 148d327c
      MaZiFAU authored
      Bug Fixes:
      + invalid casting for List<dynamic>
      + slightly wrong validation for FunctionCallFacts
      + force enable studio stages for validation (not local)
      + Singelton in ScrollStatic wont be recycled due to infinite asyncs
      + SomDoc.Var: parameter binding priority reversed
      148d327c
  22. Jan 11, 2024
  23. Nov 07, 2023
  24. Sep 24, 2023
    • MaZiFAU's avatar
      BugFixes; Performance; · 6073913f
      MaZiFAU authored
      BugFixes;
      + Saving/Loading
      + Fetching Context somtimes skipped a fact
      
      Performance;
      + Dynamic Types will now try to simplify before SendToMMT()
      + Caching of Stages know activated
      6073913f
    • MaZiFAU's avatar
      Known Bugs; BugFixes; Facts; Misc; · 47feb1f4
      MaZiFAU authored
      Known Bugs;
      + Saving/Loading [Experimental]
      
      BugFixes;
      + Server caching may pose the need for postponed Stage loading
      + Server cheches wrong label -> send fact with new one.
      + New Facts may have Definisions()==null -> null.ToString() for ID
      +-> MMTFact.ToString() as Fallback
      
      Facts;
      + Further decoupled from FactRecorder
      +-> labeling done JIT by FactRecorder
      + Caching: object CompiledValue && Expression CompileBase
      
      Misc;
      + added SOMDoc(from)Object(object)
      + StageStatic.ShallowLoadStages(bool): streamlined loading in case of failure due to unloaded dependecies (e.g.: ContextRecorder)
      47feb1f4
  25. Sep 23, 2023
  26. Sep 22, 2023
  27. Sep 20, 2023
    • MaZiFAU's avatar
      Carved out (Unsorted)Fact.cs · 55b5697c
      MaZiFAU authored
      55b5697c
    • MaZiFAU's avatar
      TriangleFact; FactRecorder; · 946d55de
      MaZiFAU authored
      TriangleFact;
      + first draft for topology/mesh
      + first draft for extracting colliders to tri-facts (StageBehaviour)
      +> including visual debug support
      + had to change some asset-import-setting to IsReadable
      
      FactRecorder;
      + tried to reduce number of Facts beiing send to MMT
      +-> delayed Twin creation
      +-> Ids may change during runtime
      + tradeof: compute(EquivalenceChecks) / Waiting for Server to answer
      + IDEAS:
      +-> switch to Fact as primary key and Id as secondary
      +-->see FunctionCallFact
      +-> bulk add
      946d55de
  28. Sep 19, 2023
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