Skip to content
Snippets Groups Projects
  1. Sep 14, 2023
    • MaZiFAU's avatar
      Regenerated Demofiles; Reworked Function(Call)Fact; Facts; DynamicFacts; Misc; · a84f9413
      MaZiFAU authored
      Regenerated Demofiles;
      + 3D case functional
      +->TODO SolutionCheck
      
      Reworked Function(Call)Fact;
      + De/Serialization from MMT
      + Deleted AttachedFunctionFact
      + Sampled Equivalent for FunctionCallFact
      + Generalized Animation on event
      
      Facts;
      + Using SOMDoc/ServerDefinition.ToString, instead of URI
      + Breaking parity allowed:
      +-> Server rejected Fact
      +-> Temporary Fact vie MakeFact
      + parse Facts returns List<Fact> instead of Fact (for Lists/Tuple/FactCalls)
      + MakeFact(object): partially implemeted
      + Added IUnpackable.UnpackMe() for composite Facts (Lists/Tuple)
      
      DynamicFacts; [List, Tuple]
      + May hold data of dynamic unknown Signature
      
      Misc;
      + double inserted Facts will now "Hint"
      + added posibility to blacklist scrolls for dynamic request (e.g. very long/cannon ball)
      + Expanded and fixed Lambda-from-SOMDoc-Builder
      a84f9413
  2. Sep 06, 2023
    • MaZiFAU's avatar
      new ShapeGenerator-System; altered ShapePrefabs; refactored Facts; · 5bb470f5
      MaZiFAU authored
      new ShapeGenerator-System:
      + added Plane/PrismGenerator;
      + Fixed Torus Mesh Generation
      + streamlined Generator process;
      + enabled normal offset;
      + Refactoring
      
      altered ShapePrefabs:
      + added Prism/Cone Prefab an entree in FactSpawner;
      + switched to using new ShapGenerator-System;
      + added BoundingPositioning.cs for dynamic TextPosition;
      
      refactored Facts:
      + added QuadFact
      + mostly moved semantic coherent Facts in own file
      + Some spelling and semantic errors
      5bb470f5
  3. Jun 30, 2023
    • MaZiFAU's avatar
      Bug Fixes; Refactored stuff; · ab88c991
      MaZiFAU authored
      Bug Fixes:
      +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit)
      +repaired crossline selection
      +Adjusted Layers for tree-snapzones & Boundary Walls
      
      Refactored:
      +WorldCurser: SnappLogic
      +other things
      ab88c991
  4. Jun 10, 2023
  5. May 08, 2023
  6. Feb 10, 2023
  7. Jan 27, 2023
  8. Oct 26, 2022
  9. Sep 02, 2022
  10. Aug 30, 2022
  11. Aug 12, 2022
  12. Jul 28, 2022
  13. Jul 22, 2022
  14. Jul 12, 2022
  15. Jul 06, 2022
  16. Jun 30, 2022
  17. Jun 29, 2022
  18. Jun 17, 2022
  19. Jun 10, 2022
  20. Jun 04, 2022
  21. Jun 03, 2022
  22. May 28, 2022
  23. May 07, 2022
  24. May 05, 2022
  25. Oct 15, 2021
  26. Oct 08, 2021
  27. Sep 10, 2021
  28. Sep 08, 2021
  29. Sep 07, 2021
  30. Sep 03, 2021
  31. Aug 02, 2021
  32. Aug 01, 2021
  33. Jul 29, 2021
  34. Jan 20, 2021
  35. Jan 19, 2021
  36. Jan 14, 2021
Loading