- Aug 02, 2024
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mariuskern authored
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- Jul 20, 2024
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Paul-Walcher authored
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- Jun 27, 2024
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mariuskern authored
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- Jun 13, 2024
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mariuskern authored
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- Apr 29, 2024
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Stefan Richter authored
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- Feb 06, 2024
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Stefan Richter authored
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- Jan 13, 2024
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MaZiFAU authored
BugFixes: + repaired Play/Create button in InGameEditor + null exception when deleting assigned fact / parsing null-hint + <no label> for defined and filtered facts from application + collission Player <> snapzone RenderedScrollFact.cs: + changed primary key from ID to ScrollFactURI ScrollDetails.cs: + fully enabled ScrollOverwrites + filtering null-"df" assignments from Scrolls + reduced number of dynamic scroll applications
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- Jan 11, 2024
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MaZiFAU authored
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- Sep 14, 2023
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MaZiFAU authored
Regenerated Demofiles; + 3D case functional +->TODO SolutionCheck Reworked Function(Call)Fact; + De/Serialization from MMT + Deleted AttachedFunctionFact + Sampled Equivalent for FunctionCallFact + Generalized Animation on event Facts; + Using SOMDoc/ServerDefinition.ToString, instead of URI + Breaking parity allowed: +-> Server rejected Fact +-> Temporary Fact vie MakeFact + parse Facts returns List<Fact> instead of Fact (for Lists/Tuple/FactCalls) + MakeFact(object): partially implemeted + Added IUnpackable.UnpackMe() for composite Facts (Lists/Tuple) DynamicFacts; [List, Tuple] + May hold data of dynamic unknown Signature Misc; + double inserted Facts will now "Hint" + added posibility to blacklist scrolls for dynamic request (e.g. very long/cannon ball) + Expanded and fixed Lambda-from-SOMDoc-Builder
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- Sep 06, 2023
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MaZiFAU authored
new ShapeGenerator-System: + added Plane/PrismGenerator; + Fixed Torus Mesh Generation + streamlined Generator process; + enabled normal offset; + Refactoring altered ShapePrefabs: + added Prism/Cone Prefab an entree in FactSpawner; + switched to using new ShapGenerator-System; + added BoundingPositioning.cs for dynamic TextPosition; refactored Facts: + added QuadFact + mostly moved semantic coherent Facts in own file + Some spelling and semantic errors
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- Jun 30, 2023
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MaZiFAU authored
Bug Fixes: +adjustet Gadget layerMask & logic (layerIgnore -> layer Hit) +repaired crossline selection +Adjusted Layers for tree-snapzones & Boundary Walls Refactored: +WorldCurser: SnappLogic +other things
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- Jun 10, 2023
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MaZiFAU authored
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- May 08, 2023
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MaZiFAU authored
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- Feb 10, 2023
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Stefan Richter authored
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- Jan 27, 2023
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Stefan Richter authored
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- Oct 26, 2022
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Tobias Schöner authored
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- Sep 02, 2022
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Marco Zimmer authored
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- Aug 30, 2022
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Marco Zimmer authored
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- Aug 12, 2022
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Stefan Richter authored
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- Jul 28, 2022
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Stefan Richter authored
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- Jul 22, 2022
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Stefan Richter authored
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Stefan Richter authored
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- Jul 12, 2022
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Marco Zimmer authored
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- Jul 06, 2022
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Stefan Richter authored
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- Jun 30, 2022
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Stefan Richter authored
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- Jun 29, 2022
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Stefan Richter authored
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- Jun 17, 2022
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Tobias Schöner authored
Worked before - just for consistency
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- Jun 10, 2022
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Tobias Schöner authored
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- Jun 04, 2022
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Marcel Dreier authored
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- Jun 03, 2022
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Stefan Richter authored
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- May 28, 2022
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Tobias Schöner authored
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Tobias Schöner authored
added 'Ring' Layer fixed ring Collider added snapping to ring in WorldCursor
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- May 07, 2022
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Marcel Dreier authored
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- May 05, 2022
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Stefan Richter authored
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- Oct 15, 2021
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Marco Zimmer authored
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Marco Zimmer authored
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- Oct 08, 2021
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Marco Zimmer authored
+Doygen for most of Assets/Scripts/InteractionEngine/FactHandling/* and Gadget.cs +Bug fixes for saving/loading fuctionalities of Stages
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- Sep 10, 2021
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Marco Zimmer authored
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- Sep 08, 2021
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Marco Zimmer authored
+MainMenue: Create new Stage files via UI +StageStatic: differentiate between developing and playing
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- Sep 07, 2021
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Marco Zimmer authored
+Added Scenes: MainMenue, LoadingScreen +Stage: Save-Load fuctionality +Sorted Prefabs and Scripts Folder
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