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Created with Raphaël 2.2.03Jun28May201312754Feb13Dec230Nov24111029Oct251514129824Sep2322171615141210987320Aug1387542129Jul27926Jun14May9Apr26Mar179717Feb151227Jan222120191716151413128327Dec18117432130Nov2928272524222019181211628Oct26211914133Sep20Aug62122Jul21161428Jun189Apr2131Mar302928272213129129Feb282619171413109876532131Jan302923161511107543128Dec26201918151312543229Nov28262522Ring snapping is now smoothTorus mesh collider shared mesh now set in TorusGenerator.csRemoved testing CodeAuto update probuilder settingsfix: small ringGenerator fixescorrected IgnoreLayerMasks in RiverWorldfix: corrected RingVisualisation snappingfix: corrected rotation during ring fact visualisation spawningfeat: added visualisation for CircleFact; added Torus- and ConeGeneratorsome temporary debug statementsinit prefabs, fact wrappers, cursor adjustmentsnew LaunchMenue added and MainMenue edited for mobile DeviceScreenstempAndrToMastertempAndrToMasterInitfix: moved Stage_default back to (0,0,0)refactor: moved Gadgets Gameobject from MainPlayer to Stage_DefaultUpdate Readme with download link for JarUpdate Readme.mdUpdate Readme.md with Jar TutorialUpdate Readme with FrameIT-serverfinished Creator-Menu-PrototypeSebBranchSebBranchNetwork MenueandroidandroidUpdate README.mdvrvrupdated README.md/Runningupdated README.md/Runningsolved merge conflicts with MaZiFAU branchmultiple npc bug fix, reactions includedMerge branch 'MaZiFAU'Clean Demo Stage stateMaZiFAUMaZiFAUmergebuildable stagesMerge branch 'MaZiFAU'Unity upgrade to 2020.3.20f1 LTS+Doxygen: refreshAll New RiverProblem Level+Doxygen: hrml output+Doxygen +misc+Doxygen: Stage.cs+Documentation +misc+Doygen for most of Assets/Scripts/InteractionEngine/FactHandling/* and Gadget.cs +Bug fixes for saving/loading fuctionalities of Stagesmisc
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