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FrameIT
UFrameIT
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5d7fcdf3270ce84c8e1fe870f77cc3fbd55e2484
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20
Andi_Mark
Bugfix_StageLoading
JS-based-scroll-rendering
MAZIFAU_Experimental
MaZiFAU
MaZiFAU_TopSort
Paul_Marius
Paul_Marius_2
Paul_Marius_Level
SebBranch
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android
be-UnityWebView
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gitignoreFrameitServer
marcel
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Fixed Editor StageFile retrieval
Merge branch 'master' of https://gl.kwarc.info/FrameIT/UFrameIT
Implemented Get_DataPath() with internal Handler
Update .gitlab-ci.yml file
Update .gitlab-ci.yml file
Revert "Create main.yml"
Create main.yml
changedd acces modifier
While in UnityEditor: DataPath will now link to PersistentDataPath
Bugfix for Cursor Visibility.
Added Option to enable/disable Autoselect for FrameITUI Prefabs.
dc
Fixed Circle Fact
Reactivatet scroll/list; updated scroll.json; updated StreamingAssets; Refactor AlignText; -
Renamed Menue to Menu
updated Doxygen
Minor Bugfix when restarting Stage
Scenes: MountainWorld: added grouping for game objects and added details
Scenes: MountainWorld: fixed bridge and added railings to pathways
Scenes: MountainWorld: added multiple ways to the mountain (+bridge prototype)
Scenes: MountainWorld: Added Deco for Potion area
fixed broken things (colliders, materials)
added mountain world
new fact
new gadget
test scroll added
changed
Cake
Test
E
Stages: WIP: Clean looking code
stages
stages
Stages: WIP: Mainmenue with updated Create and Edit.
Stages: WIP: Dropbox filled
Stages: WIP: Empty Dropbox
Stages: Adding an additional Field of Information
Added SetButtonColors_default to change all buttons in menue. Adepted menue-prefabs to use it
Added bluenotes, Moved chatbox over NPC head
Added "StartGame" Button before Gamemode options
Added automation for standardisized coloured buttons.
Delete MaZiFAU - MainMenue - Windows, Mac, Linux - Unity 2021.3.5f1 Personal _OpenGL ES 3.2_ 2024-01-23 14-08-46.mp4
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