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Created with Raphaël 2.2.017Jun161084328May201312754Feb13Dec230Nov24111029Oct251514129824Sep2322171615141210987320Aug1387542129Jul27926Jun14May9Apr26Mar179717Feb151227Jan222120191716151413128327Dec18117432130Nov2928272524222019181211628Oct26211914133Sep20Aug62122Jul21161428Jun189Apr2131Mar302928272213129129Feb282619171413109876532131Jan302923161511107543128Dec26201918151312543229Nov28262522Using SetParent instead of transform.parentOnly Pointer&FactDeleter can interact with circleChanged Fact visualisation colliders to triggersMade Scrollscreen scrollableMade fact display scrollableRing visualisation now gets deleted correctlyAdded snapping to circleAdded Circle to CircleFact visualisationImproved CircleGeneratorCreated Circle prefabMerge branch 'marcel' of https://github.com/UFrameIT/UFrameIT into marceladded cylinderVolume Facts. Also adjusted MMTUris to camelcaseadjusted some paths for scrollsHidingCanvas_2 linked to Prefab from HidingCanvasAdded_FrameITmobile, Added PauseM, Added WindowsRTRRing visualisation now always faces upwardsRing snapping is now smoothTorus mesh collider shared mesh now set in TorusGenerator.csRemoved testing CodeAuto update probuilder settingsfix: small ringGenerator fixescorrected IgnoreLayerMasks in RiverWorldfix: corrected RingVisualisation snappingfix: corrected rotation during ring fact visualisation spawningfeat: added visualisation for CircleFact; added Torus- and ConeGeneratorsome temporary debug statementsinit prefabs, fact wrappers, cursor adjustmentsnew LaunchMenue added and MainMenue edited for mobile DeviceScreenstempAndrToMastertempAndrToMasterInitfix: moved Stage_default back to (0,0,0)refactor: moved Gadgets Gameobject from MainPlayer to Stage_DefaultUpdate Readme with download link for JarUpdate Readme.mdUpdate Readme.md with Jar TutorialUpdate Readme with FrameIT-serverfinished Creator-Menu-PrototypeSebBranchSebBranchNetwork MenueandroidandroidUpdate README.mdvrvrupdated README.md/Runningupdated README.md/Running
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