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  • Andi_Mark
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Created with Raphaël 2.2.012Jul65130Jun292317161084328May201312754Feb13Dec230Nov24111029Oct251514129824Sep2322171615141210987320Aug1387542129Jul27926Jun14May9Apr26Mar179717Feb151227Jan222120191716151413128327Dec18117432130Nov2928272524222019181211628Oct26211914133Sep20Aug62122Jul21161428Jun189Apr2131Mar302928272213129129Feb282619171413109876532131Jan302923161511107543128Dec26201918151312543229Nov28262522Upgrade to 2021.1.3.5f1EventSystemModules will now be selected at runtime. (Better Support of different inputs)Patched Crashing on Android.Updated HideUI to new Input System Package.Adding option to Prevent Mouse Escapes. Updates() for keeping Cursor online after tapping out. disable Gadgets for walking.Fixed Scene to support only one Audio Listener by adding middlemanFixed Reading Jsons with Null ParameterFixed issue with CharacterDialog.splitted Localserver generation and search, fixed AlignTxt, fixedPC, Still Android Bug: for Android please switch ip multiple times.misc thingsadded setting for Camera rotation speed and added new newInputSystem Inputs with slowed InputServerKillable, BugFixeslfs fetch allMerge branch 'master' of https://github.com/UFrameIT/UFrameITLocalServer and cleaned up script folderMerge pull request #73 from UFrameIT/dependabot/nuget/Assets/Plugins/JsonSubTypes/JsonSubTypes/Newtonsoft.Json-13.0.1Bump Newtonsoft.Json in /Assets/Plugins/JsonSubTypes/JsonSubTypesRemoved Player-Circle collision in PhysicssettingsUsing SetParent instead of transform.parentOnly Pointer&FactDeleter can interact with circleChanged Fact visualisation colliders to triggersMade Scrollscreen scrollableMade fact display scrollableRing visualisation now gets deleted correctlyAdded snapping to circleAdded Circle to CircleFact visualisationImproved CircleGeneratorCreated Circle prefabMerge branch 'marcel' of https://github.com/UFrameIT/UFrameIT into marceladded cylinderVolume Facts. Also adjusted MMTUris to camelcaseadjusted some paths for scrollsHidingCanvas_2 linked to Prefab from HidingCanvasAdded_FrameITmobile, Added PauseM, Added WindowsRTRRing visualisation now always faces upwardsRing snapping is now smoothTorus mesh collider shared mesh now set in TorusGenerator.csRemoved testing CodeAuto update probuilder settingsfix: small ringGenerator fixescorrected IgnoreLayerMasks in RiverWorld
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