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FrameIT
UFrameIT
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a40193cb293d7690d50cb179106aba7531cd814f
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20
Andi_Mark
Bugfix_StageLoading
JS-based-scroll-rendering
MAZIFAU_Experimental
MaZiFAU
MaZiFAU_TopSort
Paul_Marius
Paul_Marius_2
Paul_Marius_Level
SebBranch
ZimmerBSc
android
be-UnityWebView
combined
gitignoreFrameitServer
marcel
master
default
mergeHelper
mmt-anbindung
noServer
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4
3.0
v2.1
v2.0
v1.0
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Ring visualisation now gets deleted correctly
Added snapping to circle
Added Circle to CircleFact visualisation
Improved CircleGenerator
Created Circle prefab
Merge branch 'marcel' of https://github.com/UFrameIT/UFrameIT into marcel
added cylinderVolume Facts. Also adjusted MMTUris to camelcase
adjusted some paths for scrolls
HidingCanvas_2 linked to Prefab from HidingCanvas
Added_FrameITmobile, Added PauseM, Added WindowsRTR
Ring visualisation now always faces upwards
Ring snapping is now smooth
Torus mesh collider shared mesh now set in TorusGenerator.cs
Removed testing Code
Auto update probuilder settings
fix: small ringGenerator fixes
corrected IgnoreLayerMasks in RiverWorld
fix: corrected RingVisualisation snapping
fix: corrected rotation during ring fact visualisation spawning
feat: added visualisation for CircleFact; added Torus- and ConeGenerator
some temporary debug statements
init prefabs, fact wrappers, cursor adjustments
new LaunchMenue added and MainMenue edited for mobile DeviceScreens
tempAndrToMaster
tempAndrToMaster
Init
fix: moved Stage_default back to (0,0,0)
refactor: moved Gadgets Gameobject from MainPlayer to Stage_Default
Update Readme with download link for Jar
Update Readme.md
Update Readme.md with Jar Tutorial
Update Readme with FrameIT-server
finished Creator-Menu-Prototype
SebBranch
SebBranch
Network Menue
android
android
Update README.md
vr
vr
updated README.md/Running
updated README.md/Running
solved merge conflicts with MaZiFAU branch
multiple npc bug fix, reactions included
Merge branch 'MaZiFAU'
Clean Demo Stage state
MaZiFAU
MaZiFAU
merge
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