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FrameIT
UFrameIT
Graph
e3e7485569e521c2e4192a785aa439cf70645a57
Select Git revision
Branches
20
Andi_Mark
Bugfix_StageLoading
JS-based-scroll-rendering
MAZIFAU_Experimental
MaZiFAU
MaZiFAU_TopSort
Paul_Marius
Paul_Marius_2
Paul_Marius_Level
SebBranch
ZimmerBSc
android
be-UnityWebView
combined
gitignoreFrameitServer
marcel
master
default
mergeHelper
mmt-anbindung
noServer
Tags
4
3.0
v2.1
v2.0
v1.0
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Triangle fixed
Added Spawnable CuboidFact
Added SphereFact
Rectangle and Triangle fact changed
RectangleFact fixed
Additional Logging
ZimmerBSc
ZimmerBSc
MMTConstants changed
Added SimpleCircleFact
Merge branch 'master' into Andi_Mark
Triangle has been worked on
Added Cuboid Fact
Triangle added
Added Cuboid Prefab
Rename successful
Reapply "Renamed SquareFact to RectangleFact"
Revert "Renamed SquareFact to RectangleFact"
Renamed SquareFact to RectangleFact
Increased the distance of the Tape Gadget
Merge branch 'master' into Paul_Marius
Deleted folder preparing for merge
Added Icon for SquareFact
Unity Plugin "Visual Studio Code Editor" is not supported any more, the latest version of the Unity Plugin "Visual Studio Editor" now also supports VS Code.
added square text field
fixed square rotation
Added SuqareFact
New stress testing
Stress test capabilities + log
Scenes: MountainWorld: added paths for the player. Added interactable object prototype for signs (not yet working)
ignore runtimelogs
Minimized 3DCannonBall; added semi-automatic Benchmarking; Benchmark Results;
reverted 3D ball; SOMDoctoLambda configurations
§D Ball as Tuple, intercepted Fact builder as Mock-Jsons
Minimalistic Configuration for BScReport
Toggle for prefatching from Server/Json; Fact naming; updated scrolls.json; Fact pushout now blocking;
Some comments/Refactoring
Bugfix: MouseCursor not visible in Unity Editor
Update Readme
Bugfix_StageLoa…
Bugfix_StageLoading
Update Readme
Debugging with replacement folder
Added option for using replacement folder. Use StreamToDataPath only for debugging.
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