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Created with Raphaël 2.2.07Mar63128Feb251724Jan23181530Dec19185428Nov26231122Sep11875131Aug2219181612115432131Jul201713764129Jun2726252423171514131211109852128May27262523201716136429Apr231198328Mar7526Feb2413127623Jan191615141312114Dec28Nov2624147524Sep23222019181715116414Jul138765432130Jun29282726252221201918171615111011May824Apr1724Mar1714131211103228Feb22211916141028Jan2722212013121165328Oct2610130Sep29532131Aug30262524232118171230Jul28252216151265130Jun292317161084328May201312754Feb13Dec230Nov24111029Oct251514129824Sep2322171615141210987320Aug1387542129Jul27926Jun14May9Apr26Mar179717Feb151227Jan222120191716151413128327Dec18117432130Nov2928272524222019181211628Oct26211914133Sep20Aug62122Jul21161428JunFixed event handlers, and changed them to jQueryJS-based-scroll…JS-based-scroll-renderingCleanupBetter scaling of the BrowserTab sizechanged back scrollView pathcontinuous upgrades to scrollView.automatically set allowed types for slotsUnity added .meta filesTransition to TypeScript completeRenamed Facts.ts to Types.ts, because it holds more types than just the FactsParser for Objects from the backendMoved to TypeScript. Doesn't quite work yet, but compilesTrying to make scroll loading async. Doesn't quite work yetwaitingForLocalMMT now prints correct debug statementsAdded chrome-headless-shell standaloneAdd assigned PointFacts to MathMind as wellFormatted the default scroll-dynamicAdded JSDoc Type annotationsInitially hide the WebGL Canvas, to prevent empty space if rendering breakspull the ScrollView from the local Serverminor cleanup; replaced deprecated function and formatStringFirst experiment with displaying 3D Facts in the browserHave JS extract all data from the rendered scrollimported JQueryMade the ScrollView run on a Node server, to allow the use of three.jsMade scrolls JSON serializableadded a tmp JSON file to copy MMT server answers into, because auto-format is greatMoved scroll-Slot label assignment to SetScrollContent.js. Unity still sends the neccessary dataactually store the rendered scroll in ActiveScroll..renderedScrollslightly more descriptive Commentsmoved comments into XML-DocmastermasterSome cleanupMake sure the local MMT server gets killed if the game unexpectedly closes in a levelAdded "Quit Application" button to pause menu. Set menus to disabled by default if they got disabled by defaultAllow HTTP requests in developer builds (to reach MMT servers)moved JS out of scrollView.htmlDisable more controlMappings when leaving a worldauto-reload default server addresses from streaming assets if smth broke themSphereGadgetPaul_Marius_LevelPaul_Marius_LevelFactsupdate to Unity6
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