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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using static CommunicationEvents;
    
    public class Pointer : Gadget
    {
    
        public WorldCursor Cursor;
    
        void Awake()
        {
            if (FactManager == null) FactManager = GameObject.FindObjectOfType<FactManager>();
            CommunicationEvents.TriggerEvent.AddListener(OnHit);
            if (this.Cursor == null) this.Cursor = GameObject.FindObjectOfType<WorldCursor>();
    
            this.UiName = "Point Mode";
    
        }
    
        void OnEnable()
        {
            this.Cursor.setLayerMask(~this.ignoreLayerMask.value);
        }
    
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        public override void OnHit(RaycastHit hit)
        {
    
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            if (!this.isActiveAndEnabled) return;
            var pid = FactManager.GetFirstEmptyID();
    
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            if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Ray"))
            {
    
                FactManager.AddOnLineFact(pid, hit.transform.GetComponent<FactObject>().Id, FactManager.GetFirstEmptyID());