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DragHandling.cs 925 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class DragHandling : MonoBehaviour, IDragHandler, IEndDragHandler
    {
        private Vector3 StartingPosition;
        private bool dragged = false;
        public void OnDrag(PointerEventData eventData){
            if(! dragged ){
                StartingPosition = transform.localPosition;
                GetComponent<CanvasGroup>().blocksRaycasts = false;
                dragged = true;
            }
            transform.position = Input.mousePosition;
        }
    
        public void OnEndDrag(PointerEventData eventData){
            transform.localPosition = StartingPosition;
            GetComponent<CanvasGroup>().blocksRaycasts = true ;
            dragged = false;
    
        } 
        // Start is called before the first frame update
        void Start()
        {
            
        }
    
        // Update is called once per frame
        void Update()
        {
            
        }
    }