Newer
Older
using UnityEngine;
using static CommunicationEvents;
//TODO: think about having one Level class and then different subclasses like TreeLevel, Tangenslevel?
public class Level : MonoBehaviour
{
//Solving game parameters
public GameObject snapZoneTop;
public GameObject snapZoneBottom;
public static Vector3 solutionVector;
public static bool solved = false;
// Start is called before the first frame update
void Start()
{
solutionVector = snapZoneTop.transform.position - snapZoneBottom.transform.position;
}
public static bool gameSolved()
{
Vector3 tempDir1 = new Vector3(0, 0, 0);
Vector3 tempDir2 = new Vector3(0, 0, 0);
if (solved == true)
return true;
else
{
//Look for solutionFact in global factList
foreach (var entry in Facts)
Fact fact = entry.Value;
tempDir1 = ((PointFact) Facts[((LineFact) fact).Pid1]).Point
- ((PointFact) Facts[((LineFact) fact).Pid2]).Point;
tempDir2 = ((PointFact) Facts[((LineFact) fact).Pid2]).Point
- ((PointFact) Facts[((LineFact) fact).Pid1]).Point;