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PythagorasScript.cs 678 B
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  • using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class PythagorasScript : MonoBehaviour
    {
        private Dictionary<string, ItemObject> items = new Dictionary<string, ItemObject>();
    
        public void putItem(string name, ItemObject obj) {
            if (this.items.ContainsKey(name)) {
                this.items.Remove(name);
            }
            this.items.Add(name, obj);
        }
    
        public void doMagic() {
            Dictionary<string, ItemObject>.Enumerator enumerator = this.items.GetEnumerator();
            while (enumerator.MoveNext()){
                Debug.Log(enumerator.Current.Key + " is mapped to " + enumerator.Current.Value);
            }
        }
    }