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Benjamin Bösl
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PythagorasScript : MonoBehaviour
{
private Dictionary<string, ItemObject> items = new Dictionary<string, ItemObject>();
public void putItem(string name, ItemObject obj) {
if (this.items.ContainsKey(name)) {
this.items.Remove(name);
}
this.items.Add(name, obj);
}
public void doMagic() {
Dictionary<string, ItemObject>.Enumerator enumerator = this.items.GetEnumerator();
while (enumerator.MoveNext()){
Debug.Log(enumerator.Current.Key + " is mapped to " + enumerator.Current.Value);
}
}
}