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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DisplayScrolls : MonoBehaviour
{
public List<Scroll> scrolls = new List<Scroll>();
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
// Update is called once per frame
void Update()
{
// UpdateDisplay();
/* for( int i = 0; i< inventory.Scrolls.Count; i++){
var item = inventory.Scrolls[i].item;
var obj = Instantiate(item.IconPrefab, Vector3.zero, Quaternion.identity, transform);
obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
inventory.Scrolls[i].isDisplayed = true;
}
}
}
public Vector3 GetPosition(int i)
{
return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
}
// Start is called before the first frame update
void Start()
{
string path = "Mock-Scrolls.json";
string jsonString = File.ReadAllText(path);
jsonString = jsonString.Replace(System.Environment.NewLine, "");
jsonString = jsonString.Replace("\t", "");
Debug.Log(jsonString);
Scroll[] scrollsRead = JsonUtility.FromJson<Scroll[]>(jsonString);
//this.scrolls = scrollsRead;
}