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SmartMenu.cs 452 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class SmartMenu : MonoBehaviour
    {
    
    
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        public void DestroyObject()
        {
    
          FactManager.DeleteFact(CommunicationEvents.Facts[transform.parent.GetComponent<FactObject>().Id]);
          //  CommunicationEvents.RemoveFactEvent.Invoke(CommunicationEvents.Facts[transform.parent.GetComponent<FactObject>().Id]);