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DropHandling.cs 518 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class DropHandling : MonoBehaviour, IDropHandler 
    {
        GameObject current;
        public void OnDrop(PointerEventData eventData){
            Debug.Log(eventData.pointerDrag + "was dropped on "+ gameObject.name);
            Destroy(current);
            current = Instantiate(eventData.pointerDrag,Vector3.zero, Quaternion.identity);
            current.transform.SetParent(gameObject.transform, false);
        }
    
    }