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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DropHandling : MonoBehaviour, IDropHandler
{
GameObject current;
public void OnDrop(PointerEventData eventData){
Debug.Log(eventData.pointerDrag + "was dropped on "+ gameObject.name);
Destroy(current);
current = Instantiate(eventData.pointerDrag,Vector3.zero, Quaternion.identity);
current.transform.SetParent(gameObject.transform, false);
}
}