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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShinyThings : MonoBehaviour
{
public WorldCursor Cursor;
//Attributes for Highlighting of Facts when Mouse-Over
private string selectableTag = "Selectable";
private Transform lastFactSelection;
public Material defaultMaterial;
public Material highlightMaterial;
//Attributes for simulating the drawing of a line
public LineRenderer lineRenderer;
private List<Vector3> linePositions = new List<Vector3>();
private bool lineRendererActivated;
// Start is called before the first frame update
{
if(Cursor == null)Cursor = GetComponent<WorldCursor>();
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CommunicationEvents.StartLineRendererEvent.AddListener(ActivateLineDrawing);
CommunicationEvents.StopLineRendererEvent.AddListener(DeactivateLineDrawing);
}
// Update is called once per frame
{
//SELECTION-HIGHLIGHTING-PART
//Check if a Fact was Hit
RaycastHit Hit = Cursor.Hit;
if (Hit.transform != null)
Transform selection = Hit.transform;
//Set the last Fact unselected
if (this.lastFactSelection != null)
{
//Invoke the EndHighlightEvent that will be handled in FactSpawner
// CommunicationEvents.EndHighlightEvent.Invoke(this.lastFactSelection);
OnMouseOverFactEnd(lastFactSelection);
this.lastFactSelection = null;
}
//Set the Fact that was Hit as selected
if (selection.CompareTag(selectableTag))
{
//Invoke the HighlightEvent that will be handled in FactSpawner
this.lastFactSelection = selection;
//CommunicationEvents.HighlightEvent.Invoke(selection);
OnMouseOverFact(lastFactSelection);
}
//SELECTION-HIGHLIGHTING-PART-END
//LineRendering-Part
if (this.lineRendererActivated)
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UpdateLineDrawing(Hit.point);
public void OnMouseOverFact(Transform selection)
{
Renderer selectionRenderer;
selectionRenderer = selection.GetComponent<Renderer>();
if (selectionRenderer != null)
{
//Set the Material of the Fact, where the mouse is over, to a special one
selectionRenderer.material = highlightMaterial;
}
}
public void OnMouseOverFactEnd(Transform selection)
{
Renderer selectionRenderer;
if (selection != null)
{
selectionRenderer = selection.GetComponent<Renderer>();
if (selectionRenderer != null)
{
//Set the Material of the fact back to default
selectionRenderer.material = defaultMaterial;
}
}
}
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public void ActivateLineDrawing(Fact startFact) {
//Set LineRenderer activated
this.lineRendererActivated = true;
//Add the position of the Fact for the start of the Line
linePositions.Add(startFact.Representation.transform.position);
//The second point is the same point at the moment
linePositions.Add(startFact.Representation.transform.position);
this.lineRenderer.SetPosition(0, linePositions[0]);
this.lineRenderer.SetPosition(1, linePositions[1]);
//Updates the second-point of the Line when First Point was selected in LineMode
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public void UpdateLineDrawing(Vector3 currentPosition)
{
this.linePositions[1] = currentPosition;
this.lineRenderer.SetPosition(1, this.linePositions[1]);
}
//Deactivate LineRenderer so that no Line gets drawn when Cursor changes
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public void DeactivateLineDrawing(Fact startFact)
{
//Reset the first points
this.lineRenderer.SetPosition(0, Vector3.zero);
this.lineRenderer.SetPosition(1, Vector3.zero);
if (linePositions.Count > 0)
this.linePositions.Clear();
this.lineRendererActivated = false;
}
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public void ActivateCurveDrawing(Fact startFact) {
}
public void UpdateCurveDrawing(Vector3 currentPosition) {
}
public void DeactivateCurveDrawing(Fact startFact) {
}