Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Inventory", menuName= "Inventory System/Inventory" )]
public class Inventory : ScriptableObject
public List<InventorySlot<ItemObject>> Facts = new List<InventorySlot<ItemObject>>();
public List<InventorySlot<DefaultScroll>> Scrolls = new List<InventorySlot<DefaultScroll>>();
Facts.Add(new InventorySlot<ItemObject>(fact));
public void AddScroll(DefaultScroll scroll){
Scrolls.Add(new InventorySlot<DefaultScroll>(scroll));