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DefaultObject.cs 531 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
        [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Default")]
    public class DefaultObject : ItemObject
    {
      public void Awake()
      {
          type = ItemType.Default;
      }
    
    
      //prefab should be "DefaultObjectDisplay"
        public override  GameObject CreateDisplay(Transform transform, GameObject prefab){
             var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
             return obj;
        }
    
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    }