Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Default")]
public class DefaultObject : ItemObject
{
public void Awake()
{
type = ItemType.Default;
}
//prefab should be "DefaultObjectDisplay"
public override GameObject CreateDisplay(Transform transform, GameObject prefab){
var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
return obj;
}