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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideUI : MonoBehaviour
{
public KeyCode Key = KeyCode.F1;
public UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl;
public bool LockOnly = true;
public MeshRenderer CursorRenderer;
void Start()
{
if (!LockOnly)
{
bool camActive = transform.localScale.x != 1;
CamControl.enabled = camActive;
CursorRenderer.enabled = camActive;
}
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(Key))
{
if (LockOnly)
{
CamControl.enabled = !CamControl.enabled;
CursorRenderer.enabled = CamControl.enabled;
}
else
{
transform.localScale = Vector3.one * ((transform.localScale.x + 1) % 2);
bool camActive = transform.localScale.x != 1;
CamControl.enabled = camActive;
CursorRenderer.enabled = camActive;
}
}
}
}