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AngleObject.cs 973 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    using TMPro;
    
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        [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Angle")]
    public class AngleObject : ItemObject
    {
        public string pointA;
        public string pointB;
        public string pointC;
        public double angle;
    
        public void Awake()
        {
           type = ItemType.AngleFact;
        }
    
        //prefab should be "AngleDisplay"
        public override  GameObject CreateDisplay(Transform transform, GameObject prefab){
            var obj = Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
            obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = pointA;
            obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = pointB;
            obj.transform.GetChild(2).gameObject.GetComponent<TextMeshProUGUI>().text = pointC;
    
            obj.GetComponent<FactWrapper>().fact = this;
    
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    }