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Bush_01.prefab.meta

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  • DefaultObject.cs 286 B
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
        [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Default")]
    public class DefaultObject : ItemObject
    {
      public void Awake()
      {
          type = ItemType.Default;
      }
    }