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DisplayScrolls.cs

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  • DisplayScrolls.cs 4.49 KiB
    using System.Collections;
    using System.Collections.Generic;
    using System.IO;
    using TMPro;
    using UnityEngine;
    using UnityEngine.Networking;
    
    public class DisplayScrolls : MonoBehaviour
    {
        public string preferredStartScrollName;
        public int tryScrollListTimes = 2;
    
        public List<Scroll> scrolls;
        public GameObject[] ScrollButtons;
        public GameObject ScrollPrefab;
        public GameObject DetailScreen;
    
    
    
        public int x_Start;
        public int y_Start;
        public int X_Pacece_Between_Items;
        public int y_Pacece_Between_Items;
        public int number_of_Column;
    
    
        // Update is called once per frame
        void Update()
        {
    
        }
    
    
        public Vector3 GetPosition(int i)
        {
            return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
        }
    
        /*  [System.Serializable]
          class ScrollArrayWrapper {
              public Scroll[] Scrolls;
          };*/
    
        // Start is called before the first frame update
        void Start()
        {
            var rect = GetComponent<RectTransform>();
            x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f);
            y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//);
            number_of_Column = Mathf.Max(1, (int)(rect.rect.width / ScrollPrefab.GetComponent<RectTransform>().rect.width) - 1);
            //get Scrolls from Backend;
    
            //string path = "Mock-Scrolls.json";
            //string jsonString = File.ReadAllText(path);
            //buildScrollSelection(jsonString);
            StartCoroutine(getScrollsfromServer());
    
        }
    
        IEnumerator getScrollsfromServer()
        {
            //Try /scroll/listAll endpoint when scroll/list is not working
            UnityWebRequest request = UnityWebRequest.Get(CommunicationEvents.ServerAdress + "/scroll/list");
            //Postman-Echo-Mock
            //UnityWebRequest request = UnityWebRequest.Get("https://019a8ea5-843a-498b-8d0c-778669aef987.mock.pstmn.io/get");
    
            for (int i = 0; i < this.tryScrollListTimes; i++)
            {
                request = UnityWebRequest.Get(CommunicationEvents.ServerAdress + "/scroll/list");
                request.method = UnityWebRequest.kHttpVerbGET;
                yield return request.SendWebRequest();
    
                if (request.result == UnityWebRequest.Result.ConnectionError
                 || request.result == UnityWebRequest.Result.ProtocolError)
                {
                    Debug.LogWarning(request.error);
                    Debug.Log("GET Scroll/list failed. Attempt: " + (i + 1).ToString());
                }
                else
                {
                    break;
                }
            }
    
            if (request.result == UnityWebRequest.Result.ConnectionError
             || request.result == UnityWebRequest.Result.ProtocolError)
            {
                Debug.LogWarning(request.error);
                string jsonString = File.ReadAllText(Application.streamingAssetsPath + "/scrolls.json");
                Debug.Log(jsonString);
                BuildScrolls(jsonString);
            }
            else
            {
                CommunicationEvents.ServerRunning = true;
                string jsonString = request.downloadHandler.text;
                Debug.Log("JsonString from Server: \n" + jsonString);
                if (jsonString.Equals("[]"))
                    jsonString = File.ReadAllText(Application.streamingAssetsPath + "/scrolls.json");
                Debug.Log("Used JsonString: \n" + jsonString);
                //scroll display not yet implemented;
                //buildScrollSelection(jsonString);
                BuildScrolls(jsonString);
            }
        }
    
        void BuildScrolls(string jsonString)
        {
            var scrolls = Scroll.FromJSON(jsonString);
            this.scrolls = scrolls;
            ScrollButtons = new GameObject[this.scrolls.Count];
            //Build Selection-GUI of Scrolls
            for (int i = 0; i < this.scrolls.Count; i++)
            {
    
                var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform);
                obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
                obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i];
                obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen;
                obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label;
                ScrollButtons[i] = obj;
            }
    
            Scroll preferredStartScroll = this.scrolls.Find(x => x.label.Equals(preferredStartScrollName));
            if (preferredStartScroll != null)
                this.DetailScreen.GetComponent<ScrollDetails>().setScroll(preferredStartScroll);
        }
    }