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CommunicationEvents.cs
CommunicationEvents.cs 1.78 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using System;
public static class CommunicationEvents
{
/* public class PointEvent : UnityEvent<RaycastHit,int>
{
}
public class LineEvent : UnityEvent<int, int, int> {
}
public class FactEvent : UnityEvent<int>
{
}*/
public class HitEvent : UnityEvent<RaycastHit>
{
}
public class FactEvent : UnityEvent<Fact>
{
}
public class MouseOverFactEvent : UnityEvent<Transform>
{
}
public class ToolModeEvent : UnityEvent<ToolMode> {
}
public class ShinyEvent : UnityEvent<Fact> {
}
public static HitEvent TriggerEvent = new HitEvent();
public static ToolModeEvent ToolModeChangedEvent = new ToolModeEvent();
/*
public static FactEvent AddPointEvent = new FactEvent();
public static FactEvent AddLineEvent = new FactEvent();
public static FactEvent AddAngleEvent = new FactEvent();
*/
public static FactEvent AddFactEvent = new FactEvent();
public static FactEvent RemoveFactEvent = new FactEvent();
//public static MouseOverFactEvent HighlightEvent = new MouseOverFactEvent();
//public static MouseOverFactEvent EndHighlightEvent = new MouseOverFactEvent();
public static ShinyEvent StartLineRendererEvent = new ShinyEvent();
public static ShinyEvent StopLineRendererEvent = new ShinyEvent();
//------------------------------------------------------------------------------------
//-------------------------------Global Variables-------------------------------------
//Global ActiveToolMode
public static ToolMode ActiveToolMode { get; set; }
//Global List of Facts
public static List<Fact> Facts = new List<Fact>();
}