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ShinyThings.cs

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  • FactObject.cs 376 B
    using UnityEngine;
    
    /// <summary>
    /// <see cref="Fact.Id"/>/ <c>MonoBehaviour</c> wrapper to be attached to <see cref="Fact.Representation"/>
    /// </summary>
    public class FactObject : MonoBehaviour
    {
        /// <summary>
        /// <see cref="Fact.Id"/> to identify arbitrary <see cref="Fact"/> by its <see cref="Fact.Representation"/>
        /// </summary>
        public string URI;
    }