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Richard Marcus authoredRichard Marcus authored
DisplayScrolls.cs 3.04 KiB
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Networking;
public class DisplayScrolls : MonoBehaviour
{
public Scroll[] scrolls;
public GameObject[] ScrollButtons;
public GameObject ScrollPrefab;
public GameObject DetailScreen;
public int x_Start;
public int y_Start;
public int X_Pacece_Between_Items;
public int y_Pacece_Between_Items;
public int number_of_Column;
// Update is called once per frame
void Update()
{
}
public Vector3 GetPosition(int i)
{
return new Vector3(x_Start+ (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f);
}
[System.Serializable]
class ScrollArrayWrapper{
public Scroll[] Scrolls;
};
// Start is called before the first frame update
void Start()
{
var rect = GetComponent<RectTransform>();
x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f);
y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//);
number_of_Column =Mathf.Max(1,(int)(rect.rect.width / ScrollPrefab.GetComponent<RectTransform>().rect.width) - 1);
//get Scrolls from Backend;
//string path = "Mock-Scrolls.json";
//string jsonString = File.ReadAllText(path);
//buildScrollSelection(jsonString);
StartCoroutine(getScrollsfromServer());
}
IEnumerator getScrollsfromServer() {
UnityWebRequest request = UnityWebRequest.Get("localhost:8081/scroll/list");
yield return request.Send();
if (request.isNetworkError || request.isHttpError)
{
Debug.LogError(request.error);
}
else
{
string jsonString = request.downloadHandler.text;
buildScrollSelection(jsonString);
}
}