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SnapZone Prototype at root, always on top shader for point
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- Assets/FactManager.cs 1 addition, 0 deletionsAssets/FactManager.cs
- Assets/InteractionEngine/WorldCursor.cs 22 additions, 6 deletionsAssets/InteractionEngine/WorldCursor.cs
- Assets/InventoryStuff/Inventory.meta 8 additions, 0 deletionsAssets/InventoryStuff/Inventory.meta
- Assets/Materials/PointMaterial.mat 8 additions, 2 deletionsAssets/Materials/PointMaterial.mat
- Assets/Shaders.meta 8 additions, 0 deletionsAssets/Shaders.meta
- Assets/Shaders/OnTop.shader 89 additions, 0 deletionsAssets/Shaders/OnTop.shader
- Assets/Shaders/OnTop.shader.meta 9 additions, 0 deletionsAssets/Shaders/OnTop.shader.meta
- Assets/TreeWorld.unity 50 additions, 0 deletionsAssets/TreeWorld.unity
- ProjectSettings/TagManager.asset 1 addition, 0 deletionsProjectSettings/TagManager.asset
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