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Commit a4949b60 authored by John Schihada's avatar John Schihada
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Adjustments due to Issue #51

parent eb2d3703
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......@@ -43,8 +43,8 @@ at the same time with the *same* version number.
- Via Unity-UI: File -> Build Settings... -> Choose "Target Platform" and "Architecture" -> Build
### Building Archives
- For Windows: zip -r <TARGET-DIR>/FrameWorld_Windows.zip <SOURCE-DIR>
- For Linux/macOS: tar -zcvf UFrameIT-3.0-<TARGET>.tar.gz <SOURCE-DIR>
- For Windows: zip -r <TARGET-DIR>/UFrameIT-<version>-Windows.zip <SOURCE-DIR>
- For Linux/macOS: tar -zcvf UFrameIT-<version>-<TARGET>.tar.gz <SOURCE-DIR>
### Hints for deployment
- The build for macOS usually only works if it's built from a Mac
......
......@@ -7,14 +7,14 @@ set /p unityDir=Please enter your absolute unity installation path:
set /p projectPath=Please enter your absolute project path:
echo Windows-Build...
start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld1.exe -quit
start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld.exe -quit
if %errorlevel% neq 0 (
set /p=An error occured. Hit ENTER to exit...
exit %errorlevel%
)
echo Linux-Build...
start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/frameworld.x86_64 -quit
start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/FrameWorld.x86_64 -quit
if %errorlevel% neq 0 (
set /p=An error occured. Hit ENTER to exit...
exit %errorlevel%
......
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