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FrameIT
Failframeit
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Created with Raphaël 2.2.0
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splitted Localserver generation and search, fixed AlignTxt, fixedPC, Still Android Bug: for Android please switch ip multiple times.
main master
main master
added setting for Camera rotation speed and added new newInputSystem Inputs with slowed Input
ServerKillable, BugFixes
lfs fetch all
Merge branch 'master' of https://github.com/UFrameIT/UFrameIT
LocalServer and cleaned up script folder
Merge pull request #73 from UFrameIT/dependabot/nuget/Assets/Plugins/JsonSubTypes/JsonSubTypes/Newtonsoft.Json-13.0.1
Bump Newtonsoft.Json in /Assets/Plugins/JsonSubTypes/JsonSubTypes
HidingCanvas_2 linked to Prefab from HidingCanvas
Added_FrameITmobile, Added PauseM, Added WindowsRTR
new LaunchMenue added and MainMenue edited for mobile DeviceScreens
tempAndrToMaster
tempAndrToMaster
Init
fix: moved Stage_default back to (0,0,0)
refactor: moved Gadgets Gameobject from MainPlayer to Stage_Default
Update Readme with download link for Jar
Update Readme.md
Update Readme.md with Jar Tutorial
Update Readme with FrameIT-server
Update README.md
updated README.md/Running
updated README.md/Running
Merge branch 'MaZiFAU'
Clean Demo Stage state
Merge branch 'MaZiFAU'
Unity upgrade to 2020.3.20f1 LTS
+Doxygen: refresh
All New RiverProblem Level
+Doxygen: hrml output
+Doxygen +misc
+Doxygen: Stage.cs
+Documentation +misc
+Doygen for most of Assets/Scripts/InteractionEngine/FactHandling/* and Gadget.cs +Bug fixes for saving/loading fuctionalities of Stages
misc
fixed level creation/ instantiation
fixed dissappearing names with redo
fixes for android build, Beware wrong WorldList
merge fix 2
merge fix 1
master merge with MAZiFAU: UI, Loadingscreen, Save/Load/Edit, ...
minor fixes
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