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FrameIT
Unity Webview
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a78b5dc3cddfa920e90fba6bc6d309233ce16f2e
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Created with Raphaël 2.2.0
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Merge branch 'receiveMultipleMessagesPerFrame' into 'main'
main
main
Receive multiple messages per frame and fix some unhandled exceptions
hopefully avoid creating a tiny scrollbar
Automatically scale the browser tab to the size of the viewport
Moved to use chrome-headless-shell.exe, as headless-old got deprecated
remove more noisy debug prints
remove noisy debug prints
fixed typos
Use --headless=old to stop chrome from displaying things like the first run popup
fix browser scrollbars by removing viewport scale (this might result in a bit more blurry text)
remove unused import that breaks builds
Improved page scaling by using the device emulation api and made click events more reliable
Fix index out of range excaption because of mistaking a nodeId for a array index.
fixed race condition in tab.getDocument by replacing it with an awaitable property
Reject the promise returned by SendCommand if the browser returned an error.
Implementet parts of the runtime protocol to evaluate js expresions and create js bindings for c# methods.
add chrome args to disable hopefully all first launch popups that would block the headless mode
Launch the browser in the Start event to allow other scripts to change the targetURL in the previous events Awake or OnEnable
implemented per dom node event handlers on the DomNodeWrapper class
added SendCommandAsync<C,R>(C command) wich returns a Task that resolves to the response
WIP: implement DomNodeWrapper
implemented clases for the chrome devtools DOM domain json objects
Renamed the plugin to Unity.WebView and moved the code into the namespace bessw.Unity.WebView.
Fixed unity to browser coordinate system conversion and refactored serializer settings.
added drag and drop capability
remove unused imports and add documentation comment
Pointer down, move, up is transmitted to the browser
Restructured the devtools connection classes and implemented streaming via Page.startScreencast
read the whole websoket message in one async call
WIP: added devtools screencast and devtools events
made sendWsMessage callable without coroutine
implemented command serialization and response deserialization
split BrowserView.cs into separate classes
create package for the BrowserView
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