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---
layout: person
title: Navid Roux
fullname: B.Sc. Navid Roux
affiliation: Computer Science, FAU Erlangen-Nürnberg
github: ComFreek
orcid: 0000-0002-8348-2441
publink: auto
mathhub: NavidRoux
researchgate: Navid_Roux
website: https://navid-roux.netlify.app/
I am a Computer Science M.Sc. student with research interests in *knowledge representation and processing* of formal content
such as foundations, logics, type theories, and math.
My advisors are [Michael Kohlhase](https://kwarc.info/people/mkohlhase/) and [Florian Rabe](https://kwarc.info/people/frabe/)
So far I have completed my Bachelor's thesis on [*Refactoring of Theory Graphs in Knowledge Representation Systems*](https://navid-roux.netlify.app/post/bsc-thesis/),
my Master's project on [*Structure-Preserving Diagram Operators*](https://gl.kwarc.info/supervision/projectarchive/-/blob/master/2020/Roux_Navid.pdf), and am currently working on extending the latter for my Master's thesis.
Common to all three works is the idea to first identify annoyances when trying to represent a very concrete thing
and to then develop scalable solutions that are as general as possible in the setting of the .
The latter mostly happens in the [MMT system](https://kwarc.info/systems/mmt/) paired with the [Edinburgh Logical Framework](https://en.wikipedia.org/wiki/Logical_framework#LF).
- **Master's Thesis:** developing a framework of diagram operators, both in theory and in the [MMT system](https://kwarc.info/systems/mmt/), that allows operators to systematically transform/translate/annotate diagrams of formalizations.
With such a framework, we can concisely specify operators that translate formalizations of extensional type theory to formalizations of intensional type theories, or formalizations of FOL to sorted FOL, …
- **[FrameIT](https://uframeit.org)** (side project joined at kwarc): developing a prototype of a serious educational game that exploits knowledge management and logic features of the [MMT system](https://kwarc.info/systems/mmt/).
That way, we separate developing the 3D game mechanics from encoding and management of the serious game contents.
We formalize the latter in the MMT system and thus enable all the features that it already provides.
Checking whether a player-entered solution is correct? Amounts to typechecking.
Composing multiple serious game contents? Amounts to combination of formalizations.
Translating serious game contents from one world to another? Amounts to a pushout in the formalization.
See our paper [*FrameIT: Detangling Knowledge Management from Game Design in Serious Games*](http://kwarc.info/kohlhase/submit/cicm20-frameit.pdf).
- **MMT ecosystem:** developing [tools](https://github.com/ComFreek/mmteditor) and [multiple syntax highlighters](https://github.com/ComFreek/mmtpygments) making one's life even more enjoyable with the MMT system.
- **Master's Project:** [*Structure-Preserving Diagram Operators*](https://gl.kwarc.info/supervision/projectarchive/-/blob/master/2020/Roux_Navid.pdf)
- **Bachelor's Thesis:** [*Refactoring of Theory Graphs in Knowledge Representation Systems*](https://navid-roux.netlify.app/post/bsc-thesis/)
See [my personal website](https://navid-roux.netlify.app/) for Master's courses I have taken.
Feel free to contact me at firstname.lastname@fau.de.