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Commit 513e7925 authored by Richard Marcus's avatar Richard Marcus
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Update rmarcus.md

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......@@ -18,15 +18,14 @@ I am a PhD Student at [FAU Erlangen-Nürnberg](http://www.fau.de) and currently
I completed my bachelor's degree also at FAU and started to focus on computer graphics.
My thesis was about acceleration structures for ray tracing.
With the rapid development of new hardware, I became fascinated with the possibilities of virtual and augmented reality.
However, I also began to branch out to different fields recently, especially machine learning and artificial intelligence in general.
However, I also began to branch out to different fields, especially machine learning and artificial intelligence in general.
This also becomes apparent in my research interests. While I consider each of the mentioned fields as very exciting in its own right,
I am most interested in cases where they intersect with each other, e.g. rendering images with help of machine learning or intelligent agents in virtual environments.
For my master's thesis I was able to find another one: the visualization of theory graphs.
Because of the complexity and size of those graphs traditional 2D-visualizations are often not sufficient. Using 3D-graphics the third dimension offers immensly more space.
Furthermore, virtual reality allows for intuitive and immersive interaction as well as a field of view that is not possible with a monitor.
The project as well as a demo video can be found on [GitHub](https://github.com/UniFormal/TGView3D)
My master's thesis focused on the 3D visualization of theory graphs and led to the development of the [TGView3D](https://github.com/UniFormal/TGView3D) graph viewer.
Because of the complexity and size of those graphs traditional 2D-visualizations are often not sufficient.
Virtual Reality can then add intuitive and immersive interactions.
Currently, I am involved in the [UFrameIT Project](https://uframeit.org/).
UFrameIT brings knowledge management techniques into game development. It introduces a new workflow for integrating domain knowledge and solves different challenges of implementing game interactions.
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