FrameIT State Interface
In the FrameIT project (#1), we use the Unity game engine in combination with MMT to have access to mathematical knowledge management techniques and interact with the knowledge in the game world.
Since (formalized) knowledge is generated interactively during runtime, it is difficult to debug with existing MMT utilities. Accordingly, we need adaptions to make use of these and new concepts to interact with the generated content on the programming language level.
Based on this, we would like to have an interface that helps developers to monitor the state of the underlying knowledge during gameplay.