Skip to content
Snippets Groups Projects
Select Git revision
  • b12f8347c8ad7f2d8fb1e628b776ba9a376b9bb4
  • master default
  • patch-1
3 results

system.html

Blame
  • Forked from KWARC / kwarc.info / www
    Source project has a limited visibility.
    RainExplosionMaterial2D.mat 2.01 KiB
    %YAML 1.1
    %TAG !u! tag:unity3d.com,2011:
    --- !u!21 &2100000
    Material:
      serializedVersion: 6
      m_ObjectHideFlags: 0
      m_CorrespondingSourceObject: {fileID: 0}
      m_PrefabInstance: {fileID: 0}
      m_PrefabAsset: {fileID: 0}
      m_Name: RainExplosionMaterial2D
      m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
      m_ShaderKeywords: 
      m_LightmapFlags: 5
      m_EnableInstancingVariants: 0
      m_DoubleSidedGI: 0
      m_CustomRenderQueue: 3000
      stringTagMap: {}
      disabledShaderPasses: []
      m_SavedProperties:
        serializedVersion: 3
        m_TexEnvs:
        - _BumpMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _DetailAlbedoMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _DetailMask:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _DetailNormalMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _EmissionMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _MainTex:
            m_Texture: {fileID: 2800000, guid: 0bf90ccca9a75684795d89669e00f773, type: 3}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _MetallicGlossMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _OcclusionMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        - _ParallaxMap:
            m_Texture: {fileID: 0}
            m_Scale: {x: 1, y: 1}
            m_Offset: {x: 0, y: 0}
        m_Floats:
        - _BumpScale: 1
        - _Cutoff: 0.5
        - _DetailNormalMapScale: 1
        - _DstBlend: 0
        - _Glossiness: 0.5
        - _InvFade: 3
        - _Metallic: 0
        - _Mode: 0
        - _OcclusionStrength: 1
        - _Parallax: 0.02
        - _SrcBlend: 1
        - _UVSec: 0