Skip to content
Snippets Groups Projects
Select Git revision
  • 3cf9b95b0a37cbf692448df9642417b274a066fa
  • master default
  • fin/ulo-section
  • week45/fancy-builds
  • fin/applogos
  • week41/final-review
  • week41/review-again
  • week41/reporting-on-app
  • week40/apppep
  • week40/review-report
  • week40/elementary
  • week39/transitive
  • week39/lazy-scores
  • week39/application-sections-fix
  • week39/feedback-holes
  • week39/feedback-versioning
  • week38/slide-review
  • issue13/fix
  • issue13/version-upgrade
  • issue12/setup
  • issue10/explorer
21 results

slides.tex

Blame
  • Fact.cs 675 B
    using UnityEngine;
    
    public abstract class Fact
    {
        public int Id;
        public GameObject Representation;
    
    }
    //I am not sure if we ever need to attach these to an object, so one script for all for now...
    public class PointFact : Fact
    {
        public Vector3 Point;
        public Vector3 Normal;
    }
    public class LineFact : Fact
    {
        //Id's of the 2 Point-Facts that are connected
        public int Pid1, Pid2;
        
    }
    public class AngleFact : Fact
    {
        //Id's of the 3 Point-Facts, where Pid2 is the point, where the angle is
        public int Pid1, Pid2, Pid3;
    }
    public class OnLineFact : Fact
    {
        //Id's of the 3 Point-Facs that are on one line
        public int Pid1, Pid2, Pid3;
    }