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  • using MasterDevs.ChromeDevTools;
    using Newtonsoft.Json;
    using System.Collections.Generic;
    
    namespace MasterDevs.ChromeDevTools.Protocol.LayerTree
    {
    	/// <summary>
    	/// Information about a compositing layer.
    	/// </summary>
    	public class Layer
    	{
    		/// <summary>
    		/// Gets or sets The unique id for this layer.
    		/// </summary>
    		public string LayerId { get; set; }
    		/// <summary>
    		/// Gets or sets The id of parent (not present for root).
    		/// </summary>
    		public string ParentLayerId { get; set; }
    		/// <summary>
    		/// Gets or sets The backend id for the node associated with this layer.
    		/// </summary>
    		public long BackendNodeId { get; set; }
    		/// <summary>
    		/// Gets or sets Offset from parent layer, X coordinate.
    		/// </summary>
    		public double OffsetX { get; set; }
    		/// <summary>
    		/// Gets or sets Offset from parent layer, Y coordinate.
    		/// </summary>
    		public double OffsetY { get; set; }
    		/// <summary>
    		/// Gets or sets Layer width.
    		/// </summary>
    		public double Width { get; set; }
    		/// <summary>
    		/// Gets or sets Layer height.
    		/// </summary>
    		public double Height { get; set; }
    		/// <summary>
    		/// Gets or sets Transformation matrix for layer, default is identity matrix
    		/// </summary>
    		public double[] Transform { get; set; }
    		/// <summary>
    		/// Gets or sets Transform anchor point X, absent if no transform specified
    		/// </summary>
    		public double AnchorX { get; set; }
    		/// <summary>
    		/// Gets or sets Transform anchor point Y, absent if no transform specified
    		/// </summary>
    		public double AnchorY { get; set; }
    		/// <summary>
    		/// Gets or sets Transform anchor point Z, absent if no transform specified
    		/// </summary>
    		public double AnchorZ { get; set; }
    		/// <summary>
    		/// Gets or sets Indicates how many time this layer has painted.
    		/// </summary>
    		public long PaintCount { get; set; }
    		/// <summary>
    		/// Gets or sets Indicates whether this layer hosts any content, rather than being used for transform/scrolling purposes only.
    		/// </summary>
    		public bool DrawsContent { get; set; }
    		/// <summary>
    		/// Gets or sets Set if layer is not visible.
    		/// </summary>
    		public bool Invisible { get; set; }
    		/// <summary>
    		/// Gets or sets Rectangles scrolling on main thread only.
    		/// </summary>
    		public ScrollRect[] ScrollRects { get; set; }
    	}
    }