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EventSystemChecker.cs 521 B
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    using System;
    using System.Collections;
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class EventSystemChecker : MonoBehaviour
    {
        //public GameObject eventSystem;
    
    	// Use this for initialization
    	void Awake ()
    	{
    	    if(!FindObjectOfType<EventSystem>())
            {
               //Instantiate(eventSystem);
                GameObject obj = new GameObject("EventSystem");
                obj.AddComponent<EventSystem>();
                obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
            }
    	}
    }