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using REST_JSON_API;
using System.Collections.Generic;
using TMPro;
using static CommunicationEvents;
public class RenderedScrollFact : FactObjectUI, IDropHandler
#endregion Serializable
#region Properties
public int ID
{
get => _ID;
private set
{
_ID = value;
SetLabel(null);
}
}
private int _ID;
public string ScrollFactURI
=> Scroll.requiredFacts[ID].@ref.uri;
public string ScrollFactLabel
=> LabelMesh.text;
#endregion Properties
if (VerboseURI)
Debug.Log(nameof(RenderedScrollFact) + " recieved Fact: " + URI);
protected override void _DeleteFactEvent(Fact fact)
=> Fact = null;
protected override void _OnEnable()
{
HintAvailableEvent.AddListener(OnHintAvailable);
}
{
HintAvailableEvent.RemoveListener(OnHintAvailable);
}
public void Populate(Scroll scroll, int Nr)
{
Scroll = scroll;
ID = Nr;
}
private void SetLabel(string label)
{
LabelMesh.text = label ?? Scroll?.requiredFacts[ID].label ?? "Err";
}
public void OnClickHintButton()
{
public void OnHintAvailable(List<string> uris)
{
HintButton.SetActive(uris.Contains(ScrollFactURI));
=> _Payload == null ? null : _Payload.GetComponent<FactObjectUI>();
private GameObject _Payload;
if (eventData.pointerDrag.TryGetComponent(out FactObjectUI factObject))
SetByFactObject(factObject);
}
public void SetByFactObject(FactObjectUI fOUI)
{
Fact = fOUI.Fact;
Debug.Log(Fact.GetLabel(StageStatic.stage.factState) + " was dropped on "
+ gameObject.name + " " + (ID + 1) + "/" +
ScrollDetails.ParameterDisplays.Count + " label: " + ScrollFactLabel);
_Payload = // has to be: ..., Vector3.zero, Quaternion.identity => SetParent
Instantiate(fOUI.gameObject, Vector3.zero, Quaternion.identity);
_Payload.transform.SetParent(gameObject.transform, worldPositionStays: false);
_Payload.GetComponent<CanvasGroup>().blocksRaycasts = true; // Reverse drag effect