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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InputFieldPanel : MonoBehaviour
{
private TMPro.TextMeshProUGUI output;
private TMPro.TMP_InputField input;
private string newline;
void Start()
{
output = gameObject.GetComponentInChildren<TMPro.TextMeshProUGUI>();
input = gameObject.GetComponentInChildren<TMPro.TMP_InputField>();
}
private void Update()
{
Fix();
}
public void Fix()
{
if (input == null || output == null)
Start();
Marco Zimmer
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output.text = input.text + " ";
}
}